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Fatold Technologies
Design

Design that survives contact with users

We design for the moment someone opens your product tired, on a bad connection, with something else to do. Everything else is decoration.

Mobile screens
Dashboard
Design system
Flow diagram
Principles

Four rules we don’t negotiate

01

Clarity over cleverness

If a first-time user has to think about the interface, the interface is wrong.

02

Fewer screens

Every added step is a place to lose someone. We cut before we add.

03

Built to be built

Designs come with states, tokens, and edge cases — engineers never guess.

04

Tested, not assumed

Five real users beat a room of opinions, every single time.

Engagement

What a design phase looks like

Typically four to six weeks, ending with a prototype and a build-ready file set — whether or not we do the build.

Start a Design Project
  1. WK 1

    Research & audit

    User interviews, analytics review, and a walkthrough of what exists today.

  2. WK 2

    Flows & wireframes

    The structure agreed in low fidelity, before pixels get expensive.

  3. WK 3–4

    Interface & system

    High-fidelity screens plus the tokens and components behind them.

  4. WK 5–6

    Prototype & handoff

    A clickable build, a usability round, and documentation engineers can work from.

What you walk away with

Figma source files, organised
Clickable prototype
Design system & tokens
Usability test findings
Accessibility notes
Build estimate & scope

Have a product that works but doesn't feel right?

Send us a link. We'll walk through it with you and point out the three things costing you the most users.

Start a Project